Aug 12, 2007, 01:38 AM // 01:38
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#1
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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Small Earth Magic Balance; Two Missing Skills?
I hope I'm posting this in the correct area, and If this has already been posted then close the thread. Before posting I had a quick search and couldn't find anything. Oh well, here goes.
Was looking at some elementalist skills, and I noticed that all the attribute lines for offensive magic (Water, Fire, Earth, Air) have two skills in common; The conjure weapon spells (Flame, Lightning, Frost) and the Mind spells (Mind Shock, Mind Burn, Mind Freeze). Where is the earth magic? To me it's just silly to put the effort into having these similiar skills in all 3 other attributes, and leave out earth magic. There are ebon mods in the game, but no conjure spell for ebon weapons; Something is lacking in my opinion.
Conjure Stone: 10e 1 sec casting 45 sec recharge
For 60 seconds, if you're wielding an ebon weapon, your attacks strike for an additional 7...19 earth damage.
(Could prolly use a better name, but can't think of one off the top of my head.)
Mind Blast: 5e 1 sec casting 8 sec recharge
Target foe suffers 10...42 earth damage. If you have more energy than target foe, that foe suffers 10...42 additional earth damage and suffers from weakness for 1..8 seconds. This spell causes exhaustion.
(Took the same damage as the other skills, and same recharge as mind shock and mind freeze. Since all the skills have the 2ndary effect if you have more energy, I decided to put weakness since many earth magic skills rely on it.)
Well, post what you think :P
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Aug 12, 2007, 01:41 AM // 01:41
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#2
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by thor hammerbane
Mind Blast: 5e 1 sec casting 8 sec recharge
Target foe suffers 10...42 earth damage. If you have more energy than target foe, that foe suffers 10...42 additional earth damage and suffers from weakness for 1..8 seconds. This spell causes exhaustion.
(Took the same damage as the other skills, and same recharge as mind shock and mind freeze. Since all the skills have the 2ndary effect if you have more energy, I decided to put weakness since many earth magic skills rely on it.)
Well, post what you think :P
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I agree on the conjure stone idea but there is a fire magic skill called mind blast. o.O
[skill]Mind Blast[/skill]
But there should be the mind shock/burn/freeze for earth and a conjure for earth (eda would be great then).
Last edited by Bowstring Badass; Aug 12, 2007 at 01:43 AM // 01:43..
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Aug 12, 2007, 01:42 AM // 01:42
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#3
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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This has been discussed so much, but I wouldn't be surprised if ANET goes "Tah-Dah!" with them in Eye of the North.
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Aug 12, 2007, 01:54 AM // 01:54
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#4
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Gotta agree with neriandal on that one
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Aug 12, 2007, 02:17 AM // 02:17
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#5
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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*sigh* i knew the moment i read the title this thread would be about Conjure Earth and Mind *Earth*.
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Aug 12, 2007, 03:43 AM // 03:43
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#6
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Conjure Earth would just allow for uber enchantment tanks who can wand people to death. It also doesn't make any logical sense.
Mind (earth) is pointless. I'd prefer [wiki]Obsidian Flame[/wiki] any day.
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Aug 12, 2007, 11:30 AM // 11:30
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#7
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La-Li-Lu-Le-Lo
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Old ideas. Been posting many times before. Look around, you'll find them.
__________________
Stay Breezy
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